Entries in render (8)



I'm pretty excited about this video. It explores the idea of Ambient Occlusion shading to easily and quickly add realism to Sketchup images via Photoshop. This is done without ever using a rendering engine such as MAX or VRAY. The idea behind Ambient Occlusion is basically a really fast way of adding realism to a rendering by adding shadows in corners where geometry meets. You will often see me adding this affect in a lot of the videos I created using the BURN tool in Photoshop. This video demonstrates how easy it is to get a really cool effect using just images exported from Sketchup, and a few tools from Photoshop.

If any of you have watched my Kerkythea clay model tutorial, you will notice that you get a similar look. The rendering engine is doing all of the work for you. The idea behind this new video is to show the power of the BURN tool in Photoshop, and how it can be applied to architectural illustrations. If there isn’t a lot of complex geometry in the image (in my case an aerial view of my design) than this method serves as an option to bypass using a rendering engine such as Kerkythea altogether and still get a really nice looking final result. Also, if your final illustration is looking a little flat, its an easy way to add a little punch to it.


Exported Linework from Sketchup

Exported SU image with shadows turned on, line work turned off

Final Image after using the Burn tool and Gaussian Blur filter in Photoshop

A couple of notes:

I may have overdone it a little with the blurring of the shadows haha. The main idea to take away from this part is to avoid having really sharp shadow edges. The shadows cast by a building will usually have a little falloff, adding more falloff as the shadow moves further away from the building

You will notice that in the beginning, I export an image with no lines, shadows turned on, and in shaded mode. I then take it into Photoshop and tweak it so that I am left with just shadows. Sketchup 7 will not let me export just shadows in hidden line mode. So this is a little work around I came up with. If you have any better ideas on how to export just shadows, feel free to post them.



This rendering was created around the same time the Jindu Pool rendering and Jindu night rendering were made. Similar to many of the renderings I create, this one is almost entirely naturally lit (sun). So much time is saved by just adjusting the sun to enter the space opposed to placing artificial lights (point and spot lights) in a rendering engine which can take forever. If I'm short on time, I will almost always go the naturally lit route.  On top of that, I just like the look of cast shadows running across the scene and the warm light from the sun rising and setting.   

A lot of people have been asking for more Kerkythea tutorials as well as a more in-depth look at the Jindu night rendering. There is a lot to cover between these two topics, but I hope to begin these videos in January. Let me know if there are any other topics you want to see


Sketchup screen capture

Kerkythea Rendering

The final rendering. A ton of post-processing went into this. It helped that there was some site photos of existing buildings that could be dropped into the background. Many of the techniques used in the Jindu pool rendering to get that "early morning" look were used here as well. More on the Jindu project designed by Paul Lukez Architecture can be found here



The Honduras Project was recently published in Design New England. I was pretty excited to see the renderings make it in as well as the nice write up on the project. Paul is hoping to raise money to build the church at no cost to the Guaimaca Mission. The full article can be read HERE. You can also donate to the Mission of Guaimaca by visiting and clicking the ministry support link.




This shot required an extreme amount of post-processing with Photoshop. Looking at the difference between the image rendered in Kerkythea and the final outcome, very little of the original Kerkythea rendering is left untouched. Unlike rendering programs, applying the textures in Photoshop allows me to instantly make adjustments and have much more control of the final outcome without re-rendering for hours. This illustration took about 8 to hours to produce including rendering in kerk and editing in Photoshop.

Sketchup model

Model rendered in Kerkythea

Final image

More on the Jindu project can be found at Paul Lukez Architecture



I've created videos illustrating the work-flow used to create the pool illustration below. The process is broken up into 3 parts, each touching on different aspects of the rendering. Click the image to go to the videos



I've recently been working on some renderings for a new project at work located in Honduras. In an attempt to avoid a computer generated appearance, these renderings experiment with multiple techniques to realize a more artistic painterly look. I’m in the process of creating some new tutorials that better describe these techniques. As with most of the renderings on this site, the images where created using Sketchup as the modeler, base rendering done with Kerkythea, and lots of Photoshop for the post processing. The following images are property of Paul Lukez Architecture



I have started creating some rendering tutorials explaining easy ways to produce architectural illustrations using only Photoshop and Sketchup. Eventually, I will get into some more advanced stuff. But for now, i am sticking to the basics

Click the image to go to the page



Renderings have been started for the final presentation. There will still be some editing, but for the most part, they will follow this style. I am using Sketchup and Rhino for the modeling, Kerkythea and Hypershot for rendering and base images, then finally photoshop for all of the post processing.

East view of Site

Night rendering of lobby entrance and louver system

View of outdoor theater seating

Lobby and food court

Arena during game day

A view of movable arena seating in a lecture hall setup