I woke up this morning with an idea for a rendering using the villa I designed back in undergrad (same one used in the sketches post). I also wanted to use this time to experiment with some different lighting conditions. Primarily, how to get the back lit louvers to illustrate properly as well as created depth through the use of fog. This was the first pass, although the louvers still could use some work. I may try a different technique later. As always, I spent most of my time in Photoshop. The initial rendering from Kerkythea was rough and I wasn't sure if I would be able to get the look I was going for. However, once I started to insert the surrounding environment, things came together quickly which is typically the case. Below are shots of the SU model and Kerkythea rendering.

Sketchup Linework

Kerkythea Rendering

The illustration before most of the landscaping elements were added.

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Reader Comments (16)

Sick render HogDogg !! your signed to the /3 UniT

April 29, 2012 | Unregistered CommenterBellew/3

Looks GOOD~ But also made me wonder where the nature light comes from? Hard to figure out the time...

April 29, 2012 | Unregistered CommenterGAO

Brilliant work!!! Could ya post an exterior lighting tutorial pls!!! Dying to render stuff this way

April 29, 2012 | Unregistered CommenterRoy

Brilliant output...but is there any tutorial for this rendering techniques..??

April 29, 2012 | Unregistered CommenterTalha Mahmud

Brilliant as always but we'd love to see one of your video tutorials!! ;) Exellent work!!

April 30, 2012 | Unregistered CommenterJoanMa

Guys, Alex already posted tutorials for this technique, both the overall render and different effects lessons, so if you watch them all carefully it's possible to recreate the process, since the overall workflow is probably the same throughout most of the renders.

April 30, 2012 | Unregistered CommenterDimitri

Your work is just incredible, Alex. I've been following you for a shot time, but I've been awed all the way.
I'd certainly love to see one of your video tutorial for this particular case.

April 30, 2012 | Unregistered Commenterjuancamiloarq

Looks amazing as always.

I'm trying to do something similar at the moment, and I don't have the time to render out all the ivy growing on the walls.
Did you do that just with an image of ivy and the clone stamp in photoshop or is there any other trick?
If not I guess i just need more patience while doing it...

Thanks a lot.

April 30, 2012 | Unregistered CommenterMario

will not do video? it looks amazing

May 1, 2012 | Unregistered Commentersejra

Alex, great work!! I was wondering if you could share the stone texture for the exterior villa walls? It looks great rendered through Kerkythea straight from SU

May 2, 2012 | Unregistered CommenterJonny

The ivy was actually a tree image that I altered to look like ivy by using the branches and then copying over and over. Its the same method used in this tutorial:
@ Jonny,
The stone texture is actually one of the SU wood textures that I desaturated, then stretched horizontally by maybe 300%.

May 2, 2012 | Unregistered CommenterAlex Hogrefe

I have a simple question. In your own opinion, is it better to start the render in kerkythea or in sketch up. I know both are good just to start but based on time and the quality of the overall textures and lighting, which one does a better job?!

Thank you very much
And really amazing work !

May 14, 2012 | Unregistered CommenterA. G.

Hi Alex, im pretty new to your blog and i gotta say i have learned so much from your tutorials its unbelievable.

I am an Architectural Technician from Northern Ireland and your tutorials have helped me take my visuals up that next step i was looking for.

I love the look of this final image and would love to see (if possible of course, i know you must be a busy man) a tutorial of how it was put together, like the landscape via photoshop tutorial!?

Keep up the good work mate

May 15, 2012 | Unregistered CommenterMichael Kernohan

I almost always model in Sketchup, then render in Kerkythea for basic shadows and shading. I then take the kerkythea rendering into Photoshop for post processing. Going from Sketchup straight to Photoshop can be done, but is more labor intensive and usually yields renderings with less depth.
@ Michael
A lot of people have been asking for this one. I will see what I can do this summer. I have other things in line that I am working on before I get to this though. Thanks for the comment.

May 15, 2012 | Registered CommenterALEX HOGREFE

Hi Alex,

This post is great. Could you upload the video showing us how you exactly did your job?.

Thank you , so much

May 17, 2012 | Unregistered CommenterCarlos Soria

I also would love to follow the production of this work through a video tutorial. I wonder how the whole process has been already seen the other videos posted by Hogrefe in his YouTube account but it's always good to make sure that the whole thing happened the way we imagine.

Congrats Alex

May 20, 2012 | Unregistered CommenterSir Elder

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